![]() ![]() but then everyone started doing their own thing and exploring different path : Valve entered the game with a higher end product, Oculus went with cheaper and inside out tracking, while Vive chose to make terrible headsets, and Microsoft just made a midrange reference design and told manufacturers "here, use this if you want". VR started this way with the Rift and the Vive clearly being a first gen. On consoles there is several years between each release with a gap in performance and usually competing products are released at about the same time so it's easy to group them into generations (NES/Master System, SNES/Megadrive, PSX/Saturn/N64, PS2/Dreamcast/Xbox, PS3/Xbox360, PS4/XboxOne, PS5/Series X). ![]() I think the problem with the "Next Gen" phrase is that it doesn't apply to VR.
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